Added new gates at Terminal C: C4 (medium gate) Added new gates at Terminal G: 1031,1041,1051 (all heavy gates) Fixed all runway exits where arriving planes may request more logical routing. Heavy gates moved ahead to allow more room on taxiway at A15,A19,A23,B20,B22,B24,B25,B26. Hold short of N3 and N5 unable for heavies to pass: fixed. Fixed all runway exits where arriving planes request more logical routing. Fixed line up on 28 without permission. Planes can taxi to terminal via B, V, F, or via V without issue. Fixed taxiway V loop when planes exit RW 24R. ![]() Fixed 'unknown airline operator CCA' error. Optimized textures, merged trees, objects, and roads. Renamed all 'terminal' to 'concourse' to match ND terminal file. terminals csv: added SatTerminal,ConcourseT. freq csv: added SatTerminal, added Nashville Departure in Sayname Added shuttle buses at new Satellite Terminal. Added more apron lights around the terminals. Added new de-icing pad and taxi routing near T gates (formerly a construction area). Added gate numbering signs on building walls at all gates. Renamed all gates according to late 2023 charts, including the new International Terminal T gates. Added new terminal extension where gate C6 used to exist. Changed spelling to Tree, Fife, Nyner for better pronunciation in game. Reduced package size, optimized textures. Added small corner roads to all taxiway connections with sharp corners to prevent 'most logical routing' errors. Terminal building emissive lighting no longer always on. Planes can turn both ways after landing and exiting at H1. Adjusted taxiway H1 connection to taxiway H. Added corner at Juliet-Charlie crossing. Added corner at Bravo-Fox and Bravo-Echo crossing Added corners to Delta at H and H2 at H, (runway 14 exits) Fixed taxiway CY, planes stuck after landing on 22 and exiting at CY. Terminal point lighting is now controlled with Airport Lights button, no longer always on. Added birds and high poly objects to detail objects selection. Added small corner roads to sharp taxiway connections. Removed glossy building textures at sunrise/sunset. Terminal lighting is no longer always on. Added So Cal Departure instead of Departure into freq csv file. ![]() Added birds to detail objects selection. Fix RTEST-ALL errors (except for gates going to rw32, need runway as taxiway, not an issue) ![]() FPS After: 42 in tower, 39 airport view. FPS Before:36 in tower, 25 airport view. Fixed jetway extension missing at gate C20. Enabled crunch compression on all building textures. Tower Simulator 3 -> Add-on Updates list: BANGKOK AIRPORT IS HERE! CHECK IT OUT NOW!
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